It's impossible to list every conceivable way for a character to take damage, but here are the weapons and armor charts, meant as a general guideline for Game Masters to use when determining the difficulty of wielding or dodging a weapon and the damage done. Note that the damage rating is per success, and that a low hit difficulty--especially when combined with a high dodge difficulty--is a major factor in the number of successes a given character is likely to achieve.
From the original text:
____________________________
Weapons Chart
Part One: Standard Weapons
Type------Stat/Skill-----Hit Difficulty---Dodge Difficulty----Damage
Fist-----Strength/Brawl--------6----------------6-------------------1/3
Small knife--Dexterity/Melee--6---------------6-------------------1/2
Thrown knife--Dex/Melee------7--------------5-------------------1/2
Dagger--------Dex/Melee-------6---------------6--------------------1
Staff/Bat-----Dex/Melee---------5---------------6--------------------1
Bow/Sling-----Strength/Bow----7---------------7--------------------1
Crossbow------Strength/Bow----6---------------7--------------------1
Sword-----------Dex/Melee-------6---------------6----------------1 1/2
Axe--------------Dex/Melee-------6---------------6---------------1 1/2
Part Two: Artifacts
Type----Stat/Skill-----Hit Difficulty-----DodgeDifficulty---Damage
Stun Gun--Dexterity/Brawl----6------------------6------------STUN
Light Pistol--Dex/Lost Tech--6------------------8------------1 1/2
Pistol--------Dex/Lost Tech----7------------------8--------------2
Rifle---------Dex/Lost Tech----6------------------8--------------2
Automatic-----Dex/Lost Tech--5------------------8------------2 1/2
Magical Artifice--Dex/Lost Tech--5 to 8--------5 to 8------1/3 to 2
***Game Master’s determination
Part Three: Magic
Type------------Rank----Hit Difficulty---Dodge Difficulty-----Damage
Pure Magic----As Noted--------7----------------10-----------As Noted
Destructive------1&2----------6-----------------7-----------As Noted
Destructive------3------------5-----------------9--------------1/2
Destructive (ball)--4---------6-----------------7---------------1
Destructive(bubble)-4---------5-----------------9--------------1/2
Destructive (ball)--5---------6-----------------7---------------2
Destructive (bubble)5---------5-----------------9---------------1
Fury-----------------1------------6-----------------7---------------1
Fury-----------------2------------6-----------------7--------------1 1/2
Fury-----------------3------------5-----------------9----5’, 1--10’, 1/2
Fury-----------------4------------5-----------------9----10’, 1--15’, 1/2
Fury-----------------5------------7-----------------9---------------2
Elemental-----------1-----------6------------------8---------------1/3
Elemental (fire)----4-----------7------------------6----------------1
Elemental (air)-----4-----------5------------------8---------------1/2
Elemental (water)---4-----------6------------------6---------------1/2
Elemental (earth)---4-----------5------------------6---------------1/2
Part Four: Miscellaneous
Type----------Stat/Skill-----------Damage--------------Special Considerations
Mild Poison-Int/Herbalism(Harm)-1/3 per round for 1-5 rounds--
-----------------------------------------------------------Easiest/cheapest poison
Poison------Int/Herbalism(Harm)-1/2 per round for 1-5 rounds--
-----------------------------------------------------------Harder to acquire
Deadly Poison(A)-Int/Herb.(Harm)-1 per round for 1-5 rounds--
----------------------------------------------------------Illegal/Hard to acquire
Deadly Poison(B)-Int/Herb.(Harm)-1/2 per round for 1-10 rounds--
----------------------------------------------------------Illegal/Hard to acquire
Contact Poison--Int/Herb.(Harm)--1/3 per round for 1-10 rounds--
-------------Illegal/Hard to acquire/only poison that does not need to be ingested or entered into bloodstream
Fire------------N/A----------------2 boxes per round-------disfigures quickly
Water-----------N/A-------------None until after 5 min. Then death
Earth-----------N/A-------------1 or more (crushing), possible death by suffocation
Falling--less than 10 ft-0--/--10-20ft-1--/--20-30ft-3--/--30-40ft,5--/
--greater than 40ft,death
***Acrobatics may lessen dmg.
Part Five: Armor
Type-------------Add to hit difficulty---Extra Damage Box?.....Penalties
Very Light---------------0-----------------------1...................None
(cloth, fur)
Light--------------------1-----------------------0.....................None
(supple leather or small shield)
Medium-------------------1-----------------------1...................None
(boiled leather)
Heavy--------------------2----------------------1......-1 to physicality
(Brig, Scale)
Super Heavy--------------2---------------------2.......-1 to physicality
(Full Plate w/shield)
**Extra damage boxes are added to the top of the hourglass, above the “Hurt”
level of damage.
~ Note: the weapons and armor listed here are meant as general categories~
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment