Friday, July 9, 2010

Nuameii, Part Two, The Golems

Name: Golem, Craft
Size: varies, roughly human-sized
Usual Spirit Color: Gold only
Initiative: 7
Full Color: any metallic
Speed: average human
Organization: seeks human companionship
Health: 10
Temperament: Obedient
Attacks: Choke, 5 dice rolled, HD 7, DD 5 Does 2 boxes DMG per round until removed, roll Str+acrobatics OR brawl, vs. dif. 7.
Ecology: True magical constructs, wholly unnatural
Special: Use artifice magic, but is ostensibly mechanical
Description: humanoid, but with long, retractable, tentacle-like hoses and strange gizmos attached. Think H.R Giger. Sometimes the hoses have ends that do special maneuvers, such as pick locks or work similar to electric screwdrivers. These magical constructs need maintenance and magic, preferably artifice magic. They seek out humans in order to get this, and are obedient companions, however, anyone caught associating with a Nuameii will, at best, considered insane and dangerous, or at worst, killed on sight. Those who keep the company of golems almost never deal with other human beings. Golems are different than other Nuameii. They can speak, can not “fly” (unless the golem is a Tech golem or has something akin to a “rocket pack”), and unless they are pulled-through, they dissipate if they do not receive the necessary maintenance. (Pulled-through golems cease to function without regular infusions of artifice magic.)
Bonds With: Artifice magic users who are determined to continue their craft even if they become Nuameii.


Name: Golem, Power
Size: 6-8’, bulky humanoid
Usual Spirit Color: Gold only
Initiative: 5
Full Color: Any metallic
Speed: same as average human
Organization: seeks out human companionship
Health: 20 Temperament: Obedient, serious, sullen
Attacks: as human, but add ½ box DMG Per success, roll 6 dice (For fist, DMG becomes 1 box)
Ecology: True magical construct; wholly unnatural
Special: Use artifice magic, but seems to do so mechanically
Description: Extremely large and powerful, obedient yet completely serious and often sullen, these magical constructs need maintenance and magic, preferably artifice magic. They seek out humans in order to get this, and are obedient companions, however, anyone caught associating with a Nuameii will, at best, considered insane and dangerous, or at worst, killed on sight. Those who keep the company of golems almost never deal with other human beings. Golems are different than other Nuameii. They can speak, can not “fly” (unless the golem is a Tech golem or has something akin to a “rocket pack”), and
dissipate if they do not receive the necessary maintenance.
Bonds With: Artifice magic users who desire power.

Name: Golem, Tech
Size: usually very small, like a 1’ diameter orb
Usual Spirit Color: always gold
Initiative: 8 Full Color: Any metallic
Speed: Zippy, like a hummingbird
Organization: seeks out human companionship
Health: 5 Temperament: obedient, but questioning. Mischievous.
Attacks: Beam attack, roll 3, HD 6, DD 5, DMG 1
Special: flies, though they have no wings, Use artifice magic
Ecology: Magical construct, wholly unnatural
magic, but it seems to work through mechanics rather than anything mystical
Description: Small orbs that hover and fly around of their own volition. Once they learn to communicate, they usually use their verbal skills to amuse or annoy their people. Small retractable hoses come from the sides and act as arms when needed; a person who is Tainted and linked to this kind of Nuameii will manifest hoses for arms or strange devices for hands. These magical constructs need maintenance and magic, preferably artifice magic. They seek out humans in order to get this, and are obedient companions, however, anyone caught associating with a Nuameii will, at best, considered insane and dangerous, or at worst, killed on sight. Those who keep the company of golems almost never deal with other human beings. Golems are different than other Nuameii. They can speak and they will dissipate (or cease to function, if pulled-through) if they do not receive the necessary maintenance.
Bonds With: Quirky, sarcastic people who use artifice magic.

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